Saturday, March 10, 2012

Thursday, March 8, 2012

Game development

And so we were called to form a team and create a simple game. Christine gave us a short briefing on fundamentals of character design as we might need it for the game. Other than that, she also gave a guide on the pre-production of the game, like what is the genre of the game, what is the theme revolving the game, what happen to the characters in the game and who the game is targeting at.

Yuki asked me to check out a game called lightopus. I found this game is very similar to a game called Spore, as it collects stuffs in order to survive. It is very easy to play, just guide the 'organism' called lightopus to collect sunlight and defeat the enemy organism using the 'fish' which follow behind you after you collect sunlight.

Here is a footage of the game.

Nestle AR

We were asked to do a research and ways of how AR can help Nestle. So here we go.

I know Nestle is holding a lot of brands; the brands are products ranging from infant food to ice cream, breakfast drinks(dairy based and non-dairy based) to coffee, performance food to cereals and such.

Since the product varies, their demographic is very wide, which includes infants to adults. Since it's like that, I thought of ideas which are relevant for everyone.

First is the cubes which I posted on the 6th March. The cubes are actually toys, which could be played digitally and physically. However Christine thought it is more suitable for kids rather than infants which I suggested.

Next up, the cereal box. The cereal box have almost no function other than containing the pack of cereals and displaying nutrition information, so I thought the box could be a little funnier than it seems. Maybe a markers could be printed on the box and kids will see something funny inside the box with the help of the proper hardware and software. Christine added on, to put an AR game at the back of the box.

Then I thought about the Milo T-shirts which is given out during sports events. We could print a marker on the shirt, and with some tech equipment and voila! The wearer transforms into a big hulk that represents strength and power. The big hulk could be replaced with other things which is relevant to Milo's marketing strategy. This idea could also be applied to Milo trucks, or even Nestle's catering service trucks.

The last idea from me is to place the markers on the LRT ad boards. Usually people will sit in the LRT and wait for the train to arrive at their destination. While waiting they could 'drink coffee like a boss'. It's actually an animation that triggers when the marker is in view of the tech equipment, and the character in the animation will serve the viewer coffee and make them feel like a boss.

Yup, that's all from me. Hope you find this report helpful.

Tuesday, March 6, 2012

Some cool stuff


The above is about Sixth Sense, where this technology can be the future of gadgets.


Found another cool stuff. Imagine your screen goes fully 3D!

MOAR AR STUFF

As mentioned in the meeting, these are the cubes I was talking about.


As I suggested, the cubes can be a toddler or infant's toy because it's made of plastic and not easy to break and in my opinion it can be made into different shapes.

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muahaha, finally the rig is skin binded, and ready to be animated. however it has imperfections due to my 'pro' modeling skill =.=

Monday, March 5, 2012

Re-rig!


For the last Friday and today I have been re-rigging my character. I found another tutorial which has a simpler controls so i combined it with the tutorial I found earlier.

Now my arms don't have any FK, just IK with rotatable controller to ease my control on the palm. The IK arm alone is good enough to control the entire arm in my opinion. Other than arm fingers, spine and head (which means only the legs!) are done following the 1st tutorial.

Here is how it looks like:


Paint weight here I come!

Thursday, March 1, 2012

it's thursday

yesterday finished the rig, and already been skin weight painted. but the thing is, i do not know how to rig the pants! gah, have to ask kai for help.

anyways, found out a lot of problems with my rig - it's the local rotation axis again. the foot controller is not being orientated, the head is spinning weirdly when trying to move the chest, elbows are not bending smoothly.

gahhhhhhh need to re-rig and adjust some of the modelings. have to learn to be vigilant when rigging next time.