Monday, March 12, 2012

Game Development: Progress

Yesterday a meeting regarding the game development was held. A few topics were discussed

We started off by giving out ideas and simple stories of the games. Here is what we've accumulated:

1. A dog trying to rescue its owner
2. Space ship fight (similar game mechanism to lightopus)
3. Achievement unlocked
4. Roach run
5. Sucker fish cleaning the environment (see http://en.wikipedia.org/wiki/Plecostomus)
6. Mosquito killer
7. Lines (puzzle solving by drawing lines/tools, similar to space physics)

Then we filtered out the better ideas to further develop. We chose Roach run and sucker fish.

For the roach run, we planned that the game will be a survival-running game where you have to find food, avoid threats (humans and lizards) by hiding. However the hiding time is limited, so you have to run again after you've hidden for a short while. Throughout the game players get to upgrade their roaches to overcome the gradual increase of difficulty with each level.

For sucker fish, we could make the fish eat waste products in the given environment in a limited timing. We explored some of the game mechanisms as well, for example if the fish ate toxic substance accidentally, the fish will excrete and the player will have to collect it back before continuing to eat waste products in the environment (thus taken your time used for progress); the fish excretes gold for player to collect in order to purchase upgrades. This game comes in levels too.

Later Christine came in to monitor the outcome of the meeting. She gave some critics and questions to make sure if the ideas are really what we want. She also demonstrated a game called Furmins as an add-on to Yuki's Lines idea. She asked us to do a proper research on the game's target audience as well as the icon of the game., as they are important factors for the game to sell.

I found something that might help this project, so have a look. It's called Game Develop, a software that enables one to design game without any knowledge of programming.


here is a screen shot of the software


Furmins Trailer

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