Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, March 26, 2012

Last Week of Internship

Wow. Time flies. It's already the last week of internship! Currently preparing the presentation of what I did in Backbone. I know it is not very much, but I do know I've learn a lot of stuffs with the guidance of the supervisors and the lady boss.

Why do I make this post sounds like my last post? Anyway, continue with the updates.

The mock up of the game development has been made, so it's here for you to check it out.

The mock up of the game of Jelly Land, with vector stylized background and game environment.
This is the colour pallete of the items exist in the above mock up. Colour scheme may change depending to the game level environment.

In the meantime, I shall continue with Jojo's texturing and rigging, hope it will be done by this Friday.

Tuesday, March 20, 2012

UPDATE

It's been days.

So here is an update on what I've done for those MIA days.

First, I have drawn a story board for a CG animation for Ms Evelyn's presentation. Here is a digital copy of it.






Then I've continued the game development. I began early visual development of the game and I'll let the pictures do the talking.

a sketch of the how the 'lands' will look like.
a mock up of the early levels in the game, "Jelly Land".

Besides drawing these for the games, the game group further discussed the game in details and hopefully the supervisors will like the idea.

Monday, March 12, 2012

Game Development: Progress

Yesterday a meeting regarding the game development was held. A few topics were discussed

We started off by giving out ideas and simple stories of the games. Here is what we've accumulated:

1. A dog trying to rescue its owner
2. Space ship fight (similar game mechanism to lightopus)
3. Achievement unlocked
4. Roach run
5. Sucker fish cleaning the environment (see http://en.wikipedia.org/wiki/Plecostomus)
6. Mosquito killer
7. Lines (puzzle solving by drawing lines/tools, similar to space physics)

Then we filtered out the better ideas to further develop. We chose Roach run and sucker fish.

For the roach run, we planned that the game will be a survival-running game where you have to find food, avoid threats (humans and lizards) by hiding. However the hiding time is limited, so you have to run again after you've hidden for a short while. Throughout the game players get to upgrade their roaches to overcome the gradual increase of difficulty with each level.

For sucker fish, we could make the fish eat waste products in the given environment in a limited timing. We explored some of the game mechanisms as well, for example if the fish ate toxic substance accidentally, the fish will excrete and the player will have to collect it back before continuing to eat waste products in the environment (thus taken your time used for progress); the fish excretes gold for player to collect in order to purchase upgrades. This game comes in levels too.

Later Christine came in to monitor the outcome of the meeting. She gave some critics and questions to make sure if the ideas are really what we want. She also demonstrated a game called Furmins as an add-on to Yuki's Lines idea. She asked us to do a proper research on the game's target audience as well as the icon of the game., as they are important factors for the game to sell.

I found something that might help this project, so have a look. It's called Game Develop, a software that enables one to design game without any knowledge of programming.


here is a screen shot of the software


Furmins Trailer

Thursday, March 8, 2012

Game development

And so we were called to form a team and create a simple game. Christine gave us a short briefing on fundamentals of character design as we might need it for the game. Other than that, she also gave a guide on the pre-production of the game, like what is the genre of the game, what is the theme revolving the game, what happen to the characters in the game and who the game is targeting at.

Yuki asked me to check out a game called lightopus. I found this game is very similar to a game called Spore, as it collects stuffs in order to survive. It is very easy to play, just guide the 'organism' called lightopus to collect sunlight and defeat the enemy organism using the 'fish' which follow behind you after you collect sunlight.

Here is a footage of the game.